/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var TileSprite = require('./TileSprite'); /** * @typedef {object} TileSprite * @extends GameObjectConfig * * @property {number} [x=0] - The x coordinate of the Tile Sprite. * @property {number} [y=0] - The y coordinate of the Tile Sprite. * @property {integer} [width=512] - The width of the Tile Sprite. If zero it will use the size of the texture frame. * @property {integer} [height=512] - The height of the Tile Sprite. If zero it will use the size of the texture frame. * @property {string} [key=''] - The key of the Texture this Tile Sprite will use to render with, as stored in the Texture Manager. * @property {string} [frame=''] - An optional frame from the Texture this Tile Sprite is rendering with. */ /** * Creates a new TileSprite Game Object and returns it. * * Note: This method will only be available if the TileSprite Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#tileSprite * @since 3.0.0 * * @param {TileSprite} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.TileSprite} The Game Object that was created. */ GameObjectCreator.register('tileSprite', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 512); var height = GetAdvancedValue(config, 'height', 512); var key = GetAdvancedValue(config, 'key', ''); var frame = GetAdvancedValue(config, 'frame', ''); var tile = new TileSprite(this.scene, x, y, width, height, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, tile, config); return tile; }); // When registering a factory function 'this' refers to the GameObjectCreator context.