/** * @author Mat Groves http://matgroves.com/ */ PIXI.Strip = function(texture, width, height) { PIXI.DisplayObjectContainer.call( this ); this.texture = texture; this.blendMode = PIXI.blendModes.NORMAL; try { this.uvs = new Float32Array([0, 1, 1, 1, 1, 0, 0,1]); this.verticies = new Float32Array([0, 0, 0,0, 0,0, 0, 0, 0]); this.colors = new Float32Array([1, 1, 1, 1]); this.indices = new Uint16Array([0, 1, 2, 3]); } catch(error) { this.uvs = [0, 1, 1, 1, 1, 0, 0,1]; this.verticies = [0, 0, 0,0, 0,0, 0, 0, 0]; this.colors = [1, 1, 1, 1]; this.indices = [0, 1, 2, 3]; } /* this.uvs = new Float32Array() this.verticies = new Float32Array() this.colors = new Float32Array() this.indices = new Uint16Array() */ this.width = width; this.height = height; // load the texture! if(texture.baseTexture.hasLoaded) { this.width = this.texture.frame.width; this.height = this.texture.frame.height; this.updateFrame = true; } else { this.onTextureUpdateBind = this.onTextureUpdate.bind(this); this.texture.addEventListener( 'update', this.onTextureUpdateBind ); } this.renderable = true; } // constructor PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Strip.prototype.constructor = PIXI.Strip; PIXI.Strip.prototype.setTexture = function(texture) { //TODO SET THE TEXTURES //TODO VISIBILITY // stop current texture this.texture = texture; this.width = texture.frame.width; this.height = texture.frame.height; this.updateFrame = true; } PIXI.Strip.prototype.onTextureUpdate = function(event) { this.updateFrame = true; } // some helper functions..