/** * @author Chad Engler */ /** * The Ellipse object can be used to specify a hit area for displayobjects * * @class Ellipse * @constructor * @param x {Number} The X coord of the upper-left corner of the framing rectangle of this ellipse * @param y {Number} The Y coord of the upper-left corner of the framing rectangle of this ellipse * @param width {Number} The overall height of this ellipse * @param height {Number} The overall width of this ellipse */ PIXI.Ellipse = function(x, y, width, height) { /** * @property x * @type Number * @default 0 */ this.x = x || 0; /** * @property y * @type Number * @default 0 */ this.y = y || 0; /** * @property width * @type Number * @default 0 */ this.width = width || 0; /** * @property height * @type Number * @default 0 */ this.height = height || 0; } /** * Creates a clone of this Ellipse instance * * @method clone * @return {Ellipse} a copy of the ellipse */ PIXI.Ellipse.prototype.clone = function() { return new PIXI.Ellipse(this.x, this.y, this.width, this.height); } /** * Checks if the x, and y coords passed to this function are contained within this ellipse * * @method contains * @param x {Number} The X coord of the point to test * @param y {Number} The Y coord of the point to test * @return {Boolean} if the x/y coords are within this ellipse */ PIXI.Ellipse.prototype.contains = function(x, y) { if(this.width <= 0 || this.height <= 0) return false; //normalize the coords to an ellipse with center 0,0 //and a radius of 0.5 var normx = ((x - this.x) / this.width) - 0.5, normy = ((y - this.y) / this.height) - 0.5; normx *= normx; normy *= normy; return (normx + normy < 0.25); } PIXI.Ellipse.getBounds = function() { return new PIXI.Rectangle(this.x, this.y, this.width, this.height); } PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;