var Clamp = require('../math/Clamp'); var TextureCrop = function (gameObject, width, height, x, y) { var frame = gameObject.frame; if (width === undefined) { width = frame.data.cut.w; } if (height === undefined) { height = frame.data.cut.h; } if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { // No arguments means reset the crop frame.cutX = frame.data.cut.x; frame.cutY = frame.data.cut.y; frame.cutWidth = frame.data.cut.w; frame.cutHeight = frame.data.cut.h; } else if (width !== frame.cutWidth || height !== frame.cutHeight || x !== frame.cutX || y !== frame.cutY) { frame.cutX = Clamp(x, frame.data.cut.x, frame.data.cut.r); frame.cutY = Clamp(y, frame.data.cut.y, frame.data.cut.b); frame.cutWidth = Clamp(width, 0, frame.data.cut.w - frame.cutX); frame.cutHeight = Clamp(height, 0, frame.data.cut.h - frame.cutY); } frame.updateUVs(); gameObject.transform.updateVertexData(); return gameObject; }; module.exports = TextureCrop;