/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Map = require('../../structs/Map'); var Components = require('./components/'); /** * Animations are managed by the global AnimationManager. This is a singleton class that is * responsible for creating and delivering animations and their corresponding data to Game Objects. * * Sprites and other Game Objects get the data they need from the AnimationManager. * * Access it via `state.anims`. * * @class Phaser.AnimationManager * @constructor */ var AnimationManager = function (game) { this.game = game; this.textureManager = null; this.globalTimeScale = 1; this.anims = new Map(); }; AnimationManager.prototype.constructor = AnimationManager; AnimationManager.prototype = { boot: function (textureManager) { this.textureManager = textureManager; }, add: Components.AddAnimation, create: Components.CreateFrameAnimation, fromJSON: Components.FromJSON, generateFrameNames: Components.GenerateFrameNames, generateFrameNumbers: Components.GenerateFrameNumbers, get: Components.GetAnimation, load: Components.LoadAnimationToGameObject, play: Components.PlayAnimation, remove: Components.RemoveAnimation, staggerPlay: Components.StaggerPlayAnimation, toJSON: Components.ToJSON, destroy: function () { // TODO } }; module.exports = AnimationManager;