{ // An Asset Pack is a means to control the loading of assets into Phaser via a JSON file. // Use Phaser.Loader.pack to load your data file. // // The file is split into sections. In this example they are "level1" and "level2". // Sections are a way for you to control the splitting-up of asset loading, so you don't have // to load everything at once. // // The key you use for the sections is entirely up to you and is passed to the Phaser.Loader.pack call. // // Within each section is an Array of objects. Each object corresponds to a single file to be loaded. // The "type" property controls the type of file. // Note that lots of the file properties are optional. // See the Loader API Documentation to find out which ones, as they match the API calls exactly. // // Where a file type has a callback, such as "script", the context in which the callback is run // should be passed to the Phaser.Loader.pack method. See the examples for further details. "level1": [ { // Loads an Image "type": "image", "key": "ball", "url": "assets/sprites/shinyball.png", "overwrite": false }, { // Loads a Text File "type": "text", "key": "readme", "url": "assets/sprites/readme.txt", "overwrite": false }, { // Loads a JSON File "type": "json", "key": "levelData", "url": "assets/level1.json", "overwrite": false }, { // Loads a generic XML document "type": "xml", "key": "level-01-definitions", "url": "assets/data/level-01-definitions.xml", "overwrite": false }, { // Loads a JavaScript File with optional callback "type": "script", "key": "webfonts", "url": "http://blah.com/font.js", "callback": "parseFontLoader" }, { // Loads a Binary File with optional callback "type": "binary", "key": "data", "url": "assets/test/wibble.bmp", "callback": "parseBinary" }, { // Loads a Sprite Sheet File "type": "spritesheet", "key": "webfonts", "url": "assets/sprites/mummy.png", "frameWidth": 32, "frameHeight": 64, "frameMax": 10, "margin": 0, "spacing": 0 }, { // Loads a Video File "type": "video", "key": "chrome", "urls": [ "assets/video/chrome.webm", "assets/video/chrome.m4v" ] }, { // Loads an Audio File "type": "audio", "key": "boden", "urls": ["assets/audio/bodenstaendig_2000_in_rock_4bit.mp3", "assets/audio/bodenstaendig_2000_in_rock_4bit.ogg"], "autoDecode": true }, { // Loads an Audiosprite file and its metadata "type": "audiosprite", "key": "dialog", "urls": [ "assets/audiosprites/dialog.m4a", "assets/audiosprites/dialog.oga" ], "jsonURL": "assets/audiosprites/dialog.json" "jsonData": null, "autoDecode": true }, { // Loads a Tilemap File - in this example a CSV file. // The format matches Phaser.Tilemap consts. "type": "tilemap", "key": "level1", "url": "assets/tilemaps/level1.csv", "data": null, "format": "CSV" }, { // Loads a Tilemap File - in this example a Tiled JSON file. // The format matches Phaser.Tilemap consts. "type": "tilemap", "key": "level2", "url": "assets/tilemaps/level2.json", "data": null, "format": "TILED_JSON" }, { // Loads a Physics data File - in this example a Lime Corona file. // The format matches Phaser.Loader consts. "type": "physics", "key": "ship", "url": "assets/physics/ship_physics.json", "data": null, "format": "LIME_CORONA_JSON" }, { // Loads a Bitmap Font File. "type": "bitmapFont", "key": "desyrel", "textureURL": "assets/fonts/bitmapFonts/desyrel.png", "xmlURL": "assets/fonts/bitmapFonts/desyrel.xml", "xmlData": null, "xSpacing": 0, "ySpacing": 0 }, { // Loads a JSON Array format Texture Atlas. "type": "atlasJSONArray", "key": "map", "textureURL": "assets/sprites/map.png", "atlasURL": "assets/sprites/map.json", "atlasData": null }, { // Loads a JSON Hash format Texture Atlas. "type": "atlasJSONHash", "key": "map", "textureURL": "assets/sprites/map.png", "atlasURL": "assets/sprites/map.json", "atlasData": null }, { // Loads a Starling XML format Texture Atlas. "type": "atlasXML", "key": "map", "textureURL": "assets/sprites/map.png", "atlasURL": "assets/sprites/map.xml", "atlasData": null }, { // Loads a Texture Atlas where you specify the format. "type": "atlas", "key": "map", "textureURL": "assets/sprites/map.png", "atlasURL": "assets/sprites/map.json", "atlasData": null, "format": "TEXTURE_ATLAS_JSON_ARRAY" } ], // Here's an example of another section within the Asset Pack. "level2": [ { "type": "image", "key": "ball", "url": "assets/sprites/shinyball.png", "overwrite": false } ], // The meta block allows you to define data specific to the Tool / app that created this JSON file. // // generated: Required - String - A Unix Timestamp (or Date.now() from JS) that signifies when this JSON file was created. // version: Required - String - Should be "1.0" // app: Required - String containing the name of the app (or web site) that generated this JSON file. // url: Optional - String containing the URL of the app (or web site) that generated this JSON file. // copyright: Optional - String - A copyright notice. // // You can add as many extra properties as your app requires, only the above are needed / reserved as of 1.0 "meta": { "generated": "1401380327373", "version": "1.0", "app": "Phaser Asset Packer", "url": "http://phaser.io", "copyright": "Photon Storm Ltd. 2014" } }