/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Zone = require('./Zone'); /** * Creates a new Zone Game Object and returns it. * * Note: This method will only be available if the Zone Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#zone * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Zone} The Game Object that was created. */ GameObjectCreator.register('zone', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 1); var height = GetAdvancedValue(config, 'height', width); return new Zone(this.scene, x, y, width, height); }); // When registering a factory function 'this' refers to the GameObjectCreator context.