var Class = require('../utils/Class'); // Phaser.Loader.SoundManager var SoundManager = new Class({ initialize: function SoundManager (game) { } }); SoundManager.create = function (game) { if ((game.config.audio && game.config.audio.noAudio) || (!game.device.Audio.webAudio && !game.device.Audio.audioData)) { return new SoundManager(game); } if(game.device.Audio.webAudio && !(game.config.audio && game.config.audio.disableWebAudio)) { // TODO create Web Audio sound manager return new SoundManager(game); } // TODO return HTML5 Audio sound manager return new SoundManager(game); }; module.exports = SoundManager;