// Phaser.Physics.Impact // An Impact.js compatible physics world, body and solver, for those who are used // to the Impact way of defining and controlling physics bodies. Also works with // the new Loader support for Weltmeister map data. // // World updated to run off the Phaser main loop. // Body extended to support additional setter functions. // // To create the map data you'll need Weltmeister, which comes with Impact // and can be purchased from http://impactjs.com // // My thanks to Dominic Szablewski for his permission to support Impact in Phaser. module.exports = { Body: require('./Body'), Body: require('./ImpactBody'), COLLIDES: require('./COLLIDES'), CollisionMap: require('./CollisionMap'), Factory: require('./Factory'), Image: require('./ImpactImage'), ImpactPhysics: require('./ImpactPhysics'), Sprite: require('./ImpactSprite'), TYPE: require('./TYPE'), World: require('./World') };