var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var ball; var tilesprite; var cursors; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); game.load.image('ball', 'assets/sprites/pangball.png'); } function create() { ball = game.add.sprite(400, 0, 'ball'); ball.physicsEnabled = true; tilesprite = game.add.tileSprite(300, 450, 200, 100, 'starfield'); tilesprite.physicsEnabled = true; // tilesprite.body.immovable = true; // tilesprite.body.setRectangle(200, 100, 0, 0); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { tilesprite.x -= 8; tilesprite.tilePosition.x -= 8; } else if (cursors.right.isDown) { tilesprite.x += 8; tilesprite.tilePosition.x += 8; } if (cursors.up.isDown) { tilesprite.tilePosition.y += 8; } else if (cursors.down.isDown) { tilesprite.tilePosition.y -= 8; } } function render() { // game.debug.physicsBody(tilesprite); }