var Class = require('../../utils/Class'); var GenerateEmptyMapData = require('./GenerateEmptyMapData'); var StaticTilemapLayer = require('./staticlayer/StaticTilemapLayer.js'); var DynamicTilemapLayer = require('./dynamiclayer/DynamicTilemapLayer.js'); var Tileset = require('./Tileset'); var Formats = require('./Formats'); var TilemapComponents = require('./components'); var Tilemap = new Class({ initialize: function Tilemap (scene, mapData, tileWidth, tileHeight, width, height) { this.scene = scene; if (mapData === null) { mapData = GenerateEmptyMapData(tileWidth, tileHeight, width, height); } this.tilesets = []; this.tileWidth = mapData.tileWidth; this.tileHeight = mapData.tileHeight; this.width = mapData.width; this.height = mapData.height; this.orientation = mapData.orientation; this.format = mapData.format; this.version = mapData.version; this.properties = mapData.properties; this.widthInPixels = mapData.widthInPixels; this.heightInPixels = mapData.heightInPixels; this.layers = mapData.layers; this.tilesets = mapData.tilesets; this.tiles = mapData.tiles; this.objects = mapData.objects; this.currentLayerIndex = 0; // TODO: collision, collideIndexes, imagecollections, images // TODO: debugging methods }, addTilesetImage: function (tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing, gid) { if (tilesetName === undefined) { return null; } if (key === undefined || key === null) { key = tilesetName; } if (tileWidth === undefined) { tileWidth = this.tileWidth; } if (tileHeight === undefined) { tileHeight = this.tileHeight; } if (tileMargin === undefined) { tileMargin = 0; } if (tileSpacing === undefined) { tileSpacing = 0; } if (gid === undefined) { gid = 0; } // In-case we're working from a blank map if (tileWidth === 0) { tileWidth = 32; } if (tileHeight === 0) { tileHeight = 32; } if (!this.scene.sys.textures.exists(key)) { console.warn('Invalid image key given for tileset: "' + key + '"'); return null; } var texture = this.scene.sys.textures.get(key); // TODO: potentially add in v2 support for bitmap data var index = this.getTilesetIndex(tilesetName); if (index === null && this.format === Formats.TILED_JSON) { console.warn('No data found in the JSON tilemap from Tiled matching the tileset name: "' + tilesetName + '"'); return null; } if (this.tilesets[index]) { this.tilesets[index].setImage(texture); return this.tilesets[index]; } else { var tileset = new Tileset(tilesetName, gid, tileWidth, tileHeight, tileMargin, tileSpacing, {}); tileset.setImage(texture); this.tilesets.push(tileset); // TODO: add in GID & master list of tiles } return tileset; }, createStaticLayer: function (layerID, tileset, x, y) { var index = this.getLayerIndex(layerID); if (index === null) { console.warn('Cannot create tilemap layer: invalid layer ID given: ' + index); return; } // TODO: new feature, allow multiple CSV layers // TODO: display dimension var layer = new StaticTilemapLayer(this.scene, this, index, tileset, x, y); this.scene.sys.displayList.add(layer); return layer; }, createDynamicLayer: function (layerID, tileset, x, y) { var index = this.getLayerIndex(layerID); if (index === null) { console.warn('Cannot create tilemap layer: invalid layer ID given: ' + index); return; } // TODO: new feature, allow multiple CSV layers // TODO: display dimension var layer = new DynamicTilemapLayer(this.scene, this, index, tileset, x, y); this.scene.sys.displayList.add(layer); return layer; }, copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, layer); } return this; }, fill: function (index, tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.Fill(index, tileX, tileY, width, height, layer); } return this; }, forEachTile: function (callback, context, tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.ForEachTile(callback, context, tileX, tileY, width, height, layer); } return this; }, getIndex: function (location, name) { for (var i = 0; i < location.length; i++) { if (location[i].name === name) { return i; } } return null; }, getLayer: function (layer) { var index = this.getLayerIndex(layer); return index !== null ? this.layers[index] : null; }, getLayerIndex: function (layer) { if (layer === undefined) { return this.currentLayerIndex; } else if (typeof layer === 'string') { return this.getLayerIndexByName(layer); } else if (typeof layer === 'number' && layer < this.layers.length) { return layer; } else if (layer instanceof StaticTilemapLayer || layer instanceof DynamicTilemapLayer) { return layer.layerIndex; } else { return null; } }, getLayerIndexByName: function (name) { return this.getIndex(this.layers, name); }, getTileAt: function (tileX, tileY, layer, nonNull) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTileAt(tileX, tileY, layer, nonNull); }, getTilesWithin: function (tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTilesWithin(tileX, tileY, width, height, layer); }, getTilesetIndex: function (name) { return this.getIndex(this.tilesets, name); }, hasTileAt: function (tileX, tileY, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.HasTileAt(tileX, tileY, layer); }, layer: { get: function () { return this.layers[this.currentLayerIndex]; }, set: function (layer) { this.setLayer(layer); } }, randomize: function (tileX, tileY, width, height, indices, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.Randomize(tileX, tileY, width, height, indices, layer);; } return this; }, setLayer: function (layer) { var index = this.getLayerIndex(layer); if (index !== null) { this.currentLayerIndex = index; } return this; }, shuffle: function (tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.Shuffle(tileX, tileY, width, height, layer); } return this; } }); module.exports = Tilemap;