// Position Vector randomly in a spherical area defined by the given radius var RandomXYZ = function (vector, radius) { if (radius === undefined) { radius = 1; } var r = Math.random() * 2 * Math.PI; var z = (Math.random() * 2) - 1; var zScale = Math.sqrt(1 - z * z) * radius; vector.x = Math.cos(r) * zScale; vector.y = Math.sin(r) * zScale; vector.z = z * radius; return vector; }; module.exports = RandomXYZ;