var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('coke', 'assets/sprites/cokecan.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('ball', 'assets/sprites/shinyball.png'); } var bmd; function create() { bmd = game.add.bitmapData(800, 600); console.log('isLittleEndian', bmd.isLittleEndian); bmd.isLittleEndian = false; bmd.beginPath(); bmd.beginLinearGradientFill(["#ff0000", "#ffff00"], [0, 1], 0, 0, 0, 600); bmd.rect(0, 0, 800, 600); bmd.closePath(); bmd.fill(); bmd.refreshBuffer(); for (var i = 0; i < 100; i++) { bmd.setPixel(game.world.randomX, game.world.randomY, 0, 0, 0); } var d = game.add.sprite(0, 0, bmd); } function update() { bmd.refreshBuffer(); bmd.setPixel(game.input.x, game.input.y, 0, 0, 0); } function render() { bmd.render(); }