/// /// /// /// /// /// /** * Phaser - DebugUtils * * A collection of methods for displaying debug information about game objects. */ module Phaser { export class DebugUtils { static game: Game; /** * Render debug infos. (including name, bounds info, position and some other properties) * @param x {number} X position of the debug info to be rendered. * @param y {number} Y position of the debug info to be rendered. * @param [color] {number} color of the debug info to be rendered. (format is css color string) */ static renderSpriteInfo(sprite: Sprite, x: number, y: number, color?: string = 'rgb(255,255,255)') { DebugUtils.game.stage.context.fillStyle = color; DebugUtils.game.stage.context.fillText('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') origin: ' + sprite.transform.origin.x + ' x ' + sprite.transform.origin.y, x, y); DebugUtils.game.stage.context.fillText('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1), x, y + 14); DebugUtils.game.stage.context.fillText('wx: ' + sprite.worldView.x + ' wy: ' + sprite.worldView.y + ' ww: ' + sprite.worldView.width.toFixed(1) + ' wh: ' + sprite.worldView.height.toFixed(1) + ' wb: ' + sprite.worldView.bottom + ' wr: ' + sprite.worldView.right, x, y + 28); DebugUtils.game.stage.context.fillText('sx: ' + sprite.transform.scale.x.toFixed(1) + ' sy: ' + sprite.transform.scale.y.toFixed(1), x, y + 42); DebugUtils.game.stage.context.fillText('tx: ' + sprite.texture.width.toFixed(1) + ' ty: ' + sprite.texture.height.toFixed(1), x, y + 56); DebugUtils.game.stage.context.fillText('inCamera: ' + DebugUtils.game.renderer.inCamera(DebugUtils.game.camera, sprite), x, y + 70); } static renderSpriteBounds(sprite: Sprite, camera?: Camera = null, color?: string = 'rgba(0,255,0,0.2)') { if (camera == null) { camera = DebugUtils.game.camera; } //var dx = (camera.screenView.x * sprite.transform.scrollFactor.x) + sprite.x - (camera.worldView.x * sprite.transform.scrollFactor.x); //var dy = (camera.screenView.y * sprite.transform.scrollFactor.y) + sprite.y - (camera.worldView.y * sprite.transform.scrollFactor.y); var dx = sprite.worldView.x; var dy = sprite.worldView.y; DebugUtils.game.stage.context.fillStyle = color; DebugUtils.game.stage.context.fillRect(dx, dy, sprite.width, sprite.height); } static renderSpritePhysicsBody(sprite: Sprite, camera?: Camera = null, color?: string = 'rgba(255,0,0,0.2)') { if (camera == null) { camera = DebugUtils.game.camera; } var dx = (camera.screenView.x * sprite.transform.scrollFactor.x) + sprite.body.x - (camera.worldView.x * sprite.transform.scrollFactor.x); var dy = (camera.screenView.y * sprite.transform.scrollFactor.y) + sprite.body.y - (camera.worldView.y * sprite.transform.scrollFactor.y); DebugUtils.game.stage.context.fillStyle = color; DebugUtils.game.stage.context.fillRect(dx, dy, sprite.body.width, sprite.body.height); } } }