var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render }); var circle; var floor; function create() { circle = new Phaser.Circle(game.world.centerX, 100,64); } function render () { game.debug.renderCircle(circle,'#cfffff'); game.debug.renderText('Diameter : '+circle.diameter,50,200); game.debug.renderText('Circumference : '+circle.circumference(),50,230); }