// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var image; var image2; var r; function create() { image = game.add.image(32, 50, 'pic'); image2 = game.add.image(32, 250, 'pic'); r = new Phaser.Rectangle(0, 0, 100, 100); image2.crop(r); game.input.onDown.add(tint, this); } function tint() { image.tint = Math.random() * 0xFFFFFF; } function update() { if (r && r.width < 300) { r.width += 1; image2.crop(r); } else { image2.crop(); r = null; } } function render() { game.debug.renderText(image2.width, 32, 32); }