var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32); } var coins; function create() { // Here we create our coins group coins = game.add.group(); // Now let's add 50 coins into it for (var i = 0; i < 50; i++) { coins.create(game.world.randomX, game.world.randomY, 'coin', 0); } // Now using the power of callAll we can add the same animation to all coins in the group: coins.callAll('animations.add', 'animations', 'spin', [0, 1, 2, 3, 4, 5], 10, true); // And play them coins.callAll('animations.play', 'animations', 'spin'); }