/// class Cache { constructor(game: Game) { this._game = game; this._canvases = {}; this._images = {}; this._sounds = {}; this._text = {}; } private _game: Game; private _canvases; private _images; private _sounds; private _text; public addCanvas(key: string, canvas:HTMLCanvasElement, context:CanvasRenderingContext2D) { this._canvases[key] = { canvas: canvas, context: context }; } public addSpriteSheet(key: string, url:string, data, frameWidth:number, frameHeight:number, frameMax:number) { this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight }; this._images[key].frameData = AnimationLoader.parseSpriteSheet(this._game, key, frameWidth, frameHeight, frameMax); } public addTextureAtlas(key: string, url:string, data, jsonData) { this._images[key] = { url: url, data: data, spriteSheet: true }; this._images[key].frameData = AnimationLoader.parseJSONData(this._game, jsonData); } public addImage(key: string, url:string, data) { this._images[key] = { url: url, data: data, spriteSheet: false }; } public addSound(key: string, url:string, data) { this._sounds[key] = { url: url, data: data, decoded: false }; } public decodedSound(key: string, data) { this._sounds[key].data = data; this._sounds[key].decoded = true; } public addText(key: string, url:string, data) { this._text[key] = { url: url, data: data }; } public getCanvas(key: string) { if (this._canvases[key]) { return this._canvases[key].canvas; } return null; } public getImage(key: string) { if (this._images[key]) { return this._images[key].data; } return null; } public getFrameData(key: string):FrameData { if (this._images[key] && this._images[key].spriteSheet == true) { return this._images[key].frameData; } return null; } public getSound(key: string) { if (this._sounds[key]) { return this._sounds[key].data; } return null; } public isSoundDecoded(key: string): bool { if (this._sounds[key]) { return this._sounds[key].decoded; } } public isSpriteSheet(key: string): bool { if (this._images[key]) { return this._images[key].spriteSheet; } } public getText(key: string) { if (this._text[key]) { return this._text[key].data; } return null; } public destroy() { for (var item in this._canvases) { delete this._canvases[item['key']]; } for (var item in this._images) { delete this._images[item['key']]; } for (var item in this._sounds) { delete this._sounds[item['key']]; } for (var item in this._text) { delete this._text[item['key']]; } } }