/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { game.load.atlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json'); game.load.start(); } var bot: Phaser.Sprite; function create() { bot = game.add.sprite(game.stage.width, 300, 'bot'); // If you are using a Texture Atlas and want to specify the frames of an animation by their name rather than frame index // then you can use this format: bot.animations.add('run', ['run00', 'run01', 'run02', 'run03', 'run04', 'run05', 'run06', 'run07', 'run08', 'run09', 'run10'], 10, true, false); bot.animations.play('run'); //bot.velocity.x = -100; } function update() { bot.x -= 1; if (bot.x < -bot.width) { bot.x = game.stage.width; } } })();