/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('bunny', 'assets/sprites/bunny.png'); game.load.start(); } function create() { // Here we'll assign the new sprite to the local bunny variable var bunny = game.add.sprite(0, 0, 'bunny'); // And this sets the alpha of the sprite to 0.5, which is 50% opaque bunny.alpha = 0.5; } })();