var Class = require('../../utils/Class'); var Extend = require('../../utils/object/Extend'); var LayerData = require('./mapdata/LayerData'); var StaticTilemapLayer = require('./staticlayer/StaticTilemapLayer.js'); var DynamicTilemapLayer = require('./dynamiclayer/DynamicTilemapLayer.js'); var Tileset = require('./Tileset'); var Formats = require('./Formats'); var TilemapComponents = require('./components'); var Tile = require('./Tile'); var Rotate = require('../../math/Rotate'); var DegToRad = require('../../math/DegToRad'); var Tilemap = new Class({ initialize: function Tilemap (scene, mapData) { this.scene = scene; this.tilesets = []; this.tileWidth = mapData.tileWidth; this.tileHeight = mapData.tileHeight; this.width = mapData.width; this.height = mapData.height; this.orientation = mapData.orientation; this.format = mapData.format; this.version = mapData.version; this.properties = mapData.properties; this.widthInPixels = mapData.widthInPixels; this.heightInPixels = mapData.heightInPixels; this.imageCollections = mapData.imageCollections; this.images = mapData.images; this.collision = mapData.collision; this.layers = mapData.layers; this.tilesets = mapData.tilesets; this.tiles = mapData.tiles; this.objects = mapData.objects; this.currentLayerIndex = 0; // TODO: debugging methods }, addTilesetImage: function (tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing, gid) { if (tilesetName === undefined) { return null; } if (key === undefined || key === null) { key = tilesetName; } if (tileWidth === undefined) { tileWidth = this.tileWidth; } if (tileHeight === undefined) { tileHeight = this.tileHeight; } if (!this.scene.sys.textures.exists(key)) { console.warn('Invalid image key given for tileset: "' + key + '"'); return null; } var texture = this.scene.sys.textures.get(key); // TODO: potentially add in v2 support for bitmap data var index = this.getTilesetIndex(tilesetName); if (index === null && this.format === Formats.TILEMAP_TILED_JSON) { console.warn('No data found in the JSON tilemap from Tiled matching the tileset name: "' + tilesetName + '"'); return null; } if (this.tilesets[index]) { this.tilesets[index].setTileSize(tileWidth, tileHeight); this.tilesets[index].setSpacing(tileMargin, tileSpacing); this.tilesets[index].setImage(texture); return this.tilesets[index]; } if (tileMargin === undefined) { tileMargin = 0; } if (tileSpacing === undefined) { tileSpacing = 0; } if (gid === undefined) { gid = 0; } var tileset = new Tileset(tilesetName, gid, tileWidth, tileHeight, tileMargin, tileSpacing, {}); tileset.setImage(texture); this.tilesets.push(tileset); return tileset; // TODO: add in GID & master list of tiles }, // Creates & selects createBlankDynamicLayer: function (name, tileset, x, y, width, height, tileWidth, tileHeight) { if (tileWidth === undefined) { tileWidth = this.tileWidth; } if (tileHeight === undefined) { tileHeight = this.tileHeight; } if (width === undefined) { width = this.width; } if (height === undefined) { height = this.height; } if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } var index = this.getLayerIndex(name); if (index !== null) { console.warn('Cannot create blank layer: layer with matching name already exists ' + name); return null; } var layerData = new LayerData({ name: name, tileWidth: tileWidth, tileHeight: tileHeight, width: width, height: height }); var row; for (var tileY = 0; tileY < height; tileY++) { row = []; for (var tileX = 0; tileX < width; tileX++) { row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight)); } layerData.data.push(row); } this.layers.push(layerData); this.currentLayerIndex = this.layers.length - 1; // TODO: decide about v2 trimming to game width/height var dynamicLayer = new DynamicTilemapLayer(this.scene, this, this.currentLayerIndex, tileset, x, y); this.scene.sys.displayList.add(dynamicLayer); return dynamicLayer; }, /** * Creates a Sprite for every object matching the given gid in the map data. All properties from * the map data objectgroup are copied into the `spriteConfig`, so you can use this as an easy * way to configure Sprite properties from within the map editor. For example giving an object a * property of alpha: 0.5 in the map editor will duplicate that when the Sprite is created. * * @param {string} name - The name of the object layer (from Tiled) to create Sprites from. * @param {number} id - Either the id (object), gid (tile object) or name (object or tile * object) from Tiled. * @param {object} spriteConfig - The config object to pass into the Sprite creator (i.e. * scene.make.sprite). * @param {Scene} [scene=the scene the map is within] - The Scene to create the Sprites within. * @return {array} An array of the Sprites that were created. */ createFromObjects: function (name, id, spriteConfig, scene) { if (spriteConfig === undefined) { spriteConfig = {}; } if (scene === undefined) { scene = this.scene; } if (!this.objects[name]) { console.warn('Cannot create from object. Invalid objectgroup name given: ' + name); return; } for (var i = 0; i < this.objects[name].length; i++) { var found = false; var obj = this.objects[name][i]; if (obj.gid !== undefined && typeof id === 'number' && obj.gid === id || obj.id !== undefined && typeof id === 'number' && obj.id === id || obj.name !== undefined && typeof id === 'string' && obj.name === id) { found = true; } if (found) { Extend(spriteConfig, obj.properties); spriteConfig.x = obj.x; spriteConfig.y = obj.y; var sprite = this.scene.make.sprite(spriteConfig); sprite.name = obj.name; if (obj.width) { sprite.displayWidth = obj.width; } if (obj.height) { sprite.displayHeight = obj.height; } // Origin is (0, 1) in Tiled, so find the offset that matches the Sprite's origin. var offset = { x: sprite.originX * sprite.displayWidth, y: (sprite.originY - 1) * sprite.displayHeight }; // If the object is rotated, then the origin offset also needs to be rotated. if (obj.rotation) { var angle = DegToRad(obj.rotation); Rotate(offset, angle); sprite.rotation = angle; } sprite.x += offset.x; sprite.y += offset.y; if (obj.flippedHorizontal !== undefined || obj.flippedVertical !== undefined) { sprite.setFlip(obj.flippedHorizontal, obj.flippedVertical); } if (!obj.visible) { sprite.visible = false; } } } return sprite; }, // Creates & selects createStaticLayer: function (layerID, tileset, x, y) { var index = this.getLayerIndex(layerID); if (index === null) { console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID); return null; } // Check for an associated static or dynamic tilemap layer if (this.layers[index].tilemapLayer) { console.warn('Cannot create static tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID); return null; } // TODO: new feature, allow multiple CSV layers // TODO: display dimension this.currentLayerIndex = index; var layer = new StaticTilemapLayer(this.scene, this, index, tileset, x, y); this.scene.sys.displayList.add(layer); return layer; }, // Creates & selects createDynamicLayer: function (layerID, tileset, x, y) { var index = this.getLayerIndex(layerID); if (index === null) { console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID); return null; } // Check for an associated static or dynamic tilemap layer if (this.layers[index].tilemapLayer) { console.warn('Cannot create dynamic tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID); return null; } // TODO: new feature, allow multiple CSV layers // TODO: display dimension this.currentLayerIndex = index; var layer = new DynamicTilemapLayer(this.scene, this, index, tileset, x, y); this.scene.sys.displayList.add(layer); return layer; }, copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'copy')) { return this; } if (layer !== null) { TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, layer); } return this; }, createFromTiles: function (indexes, replacements, spriteConfig, scene, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.CreateFromTiles(indexes, replacements, spriteConfig, scene, camera, layer); }, destroy: function () { this.layers.length = 0; this.tilesets.length = 0; this.tiles.length = 0; this.objects.length = 0; this.scene = undefined; }, fill: function (index, tileX, tileY, width, height, recalculateFaces, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'fill')) { return this; } if (layer !== null) { TilemapComponents.Fill(index, tileX, tileY, width, height, recalculateFaces, layer); } return this; }, filterTiles: function (callback, context, tileX, tileY, width, height, filteringOptions, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.FilterTiles(callback, context, tileX, tileY, width, height, filteringOptions, layer); }, findByIndex: function (findIndex, skip, reverse, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.FindByIndex(findIndex, skip, reverse, layer); }, forEachTile: function (callback, context, tileX, tileY, width, height, filteringOptions, layer) { layer = this.getLayer(layer); if (layer !== null) { TilemapComponents.ForEachTile(callback, context, tileX, tileY, width, height, filteringOptions, layer); } return this; }, getImageIndex: function (name) { return this.getIndex(this.images, name); }, getIndex: function (location, name) { for (var i = 0; i < location.length; i++) { if (location[i].name === name) { return i; } } return null; }, getLayer: function (layer) { var index = this.getLayerIndex(layer); return index !== null ? this.layers[index] : null; }, getLayerIndex: function (layer) { if (layer === undefined) { return this.currentLayerIndex; } else if (typeof layer === 'string') { return this.getLayerIndexByName(layer); } else if (typeof layer === 'number' && layer < this.layers.length) { return layer; } else if (layer instanceof StaticTilemapLayer || layer instanceof DynamicTilemapLayer) { return layer.layerIndex; } else { return null; } }, getLayerIndexByName: function (name) { return this.getIndex(this.layers, name); }, getTileAt: function (tileX, tileY, nonNull, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTileAt(tileX, tileY, nonNull, layer); }, getTileAtWorldXY: function (worldX, worldY, nonNull, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTileAtWorldXY(worldX, worldY, nonNull, camera, layer); }, getTilesWithin: function (tileX, tileY, width, height, filteringOptions, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer); }, getTilesWithinShape: function (shape, filteringOptions, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, layer); }, getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, layer); }, getTilesetIndex: function (name) { return this.getIndex(this.tilesets, name); }, hasTileAt: function (tileX, tileY, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.HasTileAt(tileX, tileY, layer); }, hasTileAtWorldXY: function (worldX, worldY, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera, layer); }, layer: { get: function () { return this.layers[this.currentLayerIndex]; }, set: function (layer) { this.setLayer(layer); } }, putTileAt: function (tile, tileX, tileY, recalculateFaces, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'putTileAt')) { return null; } if (layer === null) { return null; } return TilemapComponents.PutTileAt(tile, tileX, tileY, recalculateFaces, layer); }, putTileAtWorldXY: function (tile, worldX, worldY, recalculateFaces, camera, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'putTileAtWorldXY')) { return null; } if (layer === null) { return null; } return TilemapComponents.PutTileAtWorldXY(tile, worldX, worldY, recalculateFaces, camera, layer); }, randomize: function (tileX, tileY, width, height, indices, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'randomize')) { return this; } if (layer !== null) { TilemapComponents.Randomize(tileX, tileY, width, height, indices, layer); } return this; }, calculateFacesWithin: function (tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (layer === null) { return this; } TilemapComponents.CalculateFacesWithin(tileX, tileY, width, height, layer); return this; }, removeAllLayers: function () { this.layers.length = 0; this.currentLayerIndex = 0; return this; }, removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'removeTileAt')) { return null; } if (layer === null) { return null; } return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer); }, removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'removeTileAtWorldXY')) { return null; } if (layer === null) { return null; } return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, layer); }, replaceByIndex: function (findIndex, newIndex, tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'replaceByIndex')) { return this; } if (layer !== null) { TilemapComponents.ReplaceByIndex(findIndex, newIndex, tileX, tileY, width, height, layer); } return this; }, setCollision: function (indexes, collides, recalculateFaces, layer) { layer = this.getLayer(layer); if (layer === null) { return this; } TilemapComponents.SetCollision(indexes, collides, recalculateFaces, layer); return this; }, setCollisionBetween: function (start, stop, collides, recalculateFaces, layer) { layer = this.getLayer(layer); if (layer === null) { return this; } TilemapComponents.SetCollisionBetween(start, stop, collides, recalculateFaces, layer); return this; }, setCollisionByExclusion: function (indexes, collides, recalculateFaces, layer) { layer = this.getLayer(layer); if (layer === null) { return this; } TilemapComponents.SetCollisionByExclusion(indexes, collides, recalculateFaces, layer); return this; }, setLayer: function (layer) { var index = this.getLayerIndex(layer); if (index !== null) { this.currentLayerIndex = index; } return this; }, setTileSize: function (tileWidth, tileHeight) { this.tileWidth = tileWidth; this.tileHeight = tileHeight; this.widthInPixels = this.width * tileWidth; this.heightInPixels = this.height * tileHeight; // Update all the layers & tiles for (var i = 0; i < this.layers.length; i++) { this.layers[i].tileWidth = tileWidth; this.layers[i].tileHeight = tileHeight; var mapData = this.layers[i].data; var mapWidth = this.layers[i].width; var mapHeight = this.layers[i].height; for (var row = 0; row < mapHeight; ++row) { for (var col = 0; col < mapWidth; ++col) { var tile = mapData[row][col]; if (tile !== null) { tile.setSize(tileWidth, tileHeight); } } } } return this; }, shuffle: function (tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'shuffle')) { return this; } if (layer !== null) { TilemapComponents.Shuffle(tileX, tileY, width, height, layer); } return this; }, swapByIndex: function (indexA, indexB, tileX, tileY, width, height, layer) { layer = this.getLayer(layer); if (this._isStaticCall(layer, 'swapByIndex')) { return this; } if (layer !== null) { TilemapComponents.SwapByIndex(indexA, indexB, tileX, tileY, width, height, layer); } return this; }, worldToTileX: function (worldX, snapToFloor, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, layer); }, worldToTileY: function (worldY, snapToFloor, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, layer); }, worldToTileXY: function (worldX, worldY, snapToFloor, point, camera, layer) { layer = this.getLayer(layer); if (layer === null) { return null; } return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer); }, _isStaticCall: function (layer, functionName) { if (layer.tilemapLayer instanceof StaticTilemapLayer) { console.warn(functionName + ': You cannot change the tiles in a static tilemap layer'); return true; } else { return false; } } }); module.exports = Tilemap;