/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Pointer Drag Enter Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object into a Drag Target. * * Listen to this event from within a Scene using: `this.input.on('dragenter', listener)`. * * A Pointer can only drag a single Game Object at once. * * To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_ENTER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_ENTER} event instead. * * @event Phaser.Input.Events#DRAG_ENTER * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging. * @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved into. */ module.exports = 'dragenter';