/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @overview * * Phaser - http://www.phaser.io * * v<%= version %> - Built at: <%= buildDate %> * * By Richard Davey http://www.photonstorm.com @photonstorm * * A feature-packed 2D HTML5 game framework born from the smouldering pits of Flixel and * constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm). * * Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23. * * Follow Phaser development progress at http://www.photonstorm.com * * Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser * and my love of game development originate. * * "If you want your children to be intelligent, read them fairy tales." * "If you want them to be more intelligent, read them more fairy tales." * -- Albert Einstein */