var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var image; var sprite; function create() { console.log('wtf'); image = game.add.image(game.world.centerX, game.world.centerY, 'pic'); image.anchor.set(0.5); // sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'pic'); // sprite.anchor.set(0.5); game.input.onDown.add(tint, this); } function tint() { image.tint = Math.random() * 0xFFFFFF; // sprite.tint = Math.random() * 0xFFFFFF; } function update() { image.angle += 1; // sprite.angle += 1; } function render() { // game.debug.text(sprite.position.y, 32, 32); }