var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); } var group1; var group2; var cursors; function create() { group1 = game.add.group(); group2 = game.add.group(); // Now let's create some random sprites and enable them all for drag and 'bring to top' var t; for (var i = 0; i < 10; i++) { t = group1.create(game.world.randomX, game.world.randomY, 'atari1'); t.lifespan = 3000 + (Math.random() * 3000); group2.create(game.world.randomX, game.world.randomY, 'sonic'); } cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { group1.x -= 4; } else if (cursors.right.isDown) { group1.x += 4; } if (cursors.up.isDown) { group2.y -= 4; } else if (cursors.down.isDown) { group2.y += 4; } } function render() { // game.debug.inputInfo(32, 32); }