// These properties get injected into the State and map to local systems // The key is the local system reference, the value is the property that is added to the State // These can be modified via the config object var InjectionMap = { game: 'game', anims: 'anims', cache: 'cache', input: 'input', registry: 'registry', textures: 'textures', add: 'add', cameras: 'cameras', events: 'events', load: 'load', make: 'make', stateManager: 'state', time: 'time', tweens: 'tweens', displayList: 'children', data: 'data' }; module.exports = InjectionMap;