/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Focus Event. * * This event is dispatched by the Game Visibility Handler when the window in which the Game instance is embedded * enters a focused state. The focus event is raised when the window re-gains focus, having previously lost it. * * @event Phaser.Core.Events#FOCUS * @type {string} * @since 3.0.0 */ module.exports = 'focus';