/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Converts from world X coordinates (pixels) to tile X coordinates (tile units), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.WorldToTileX * @since 3.0.0 * * @param {number} worldX - The x coordinate to be converted, in pixels, not tiles. * @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The X location in tile units. */ var WorldToTileX = function (worldX, snapToFloor, camera, layer) { if (snapToFloor === undefined) { snapToFloor = true; } var tileWidth = layer.baseTileWidth; var tilemapLayer = layer.tilemapLayer; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } // Find the world position relative to the static or dynamic layer's top left origin, // factoring in the camera's horizontal scroll worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX)); tileWidth *= tilemapLayer.scaleX; } return snapToFloor ? Math.floor(worldX / tileWidth) : worldX / tileWidth; }; module.exports = WorldToTileX;