var Class = require('../../utils/Class'); // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent // https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md var MouseManager = new Class({ initialize: function MouseManager (inputManager) { this.manager = inputManager; /** * @property {boolean} capture - If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully. */ this.capture = false; this.enabled = false; this.target; this.handler; }, boot: function () { var config = this.manager.config; this.enabled = config.inputMouse; this.target = config.inputMouseEventTarget; if (!this.target) { this.target = this.manager.game.canvas; } if (config.disableContextMenu) { this.disableContextMenu(); } if (this.enabled) { this.startListeners(); } }, disableContextMenu: function () { document.body.addEventListener('contextmenu', function (event) { event.preventDefault(); return false; }); return this; }, startListeners: function () { var queue = this.manager.queue; var _this = this; var handler = function (event) { if (event.preventDefaulted) { // Do nothing if event already handled return; } queue.push(event); if (_this.capture) { event.preventDefault(); } }; this.handler = handler; this.target.addEventListener('mousemove', handler, false); this.target.addEventListener('mousedown', handler, false); this.target.addEventListener('mouseup', handler, false); }, stopListeners: function () { this.target.removeEventListener('mousemove', this.handler); this.target.removeEventListener('mousedown', this.handler); this.target.removeEventListener('mouseup', this.handler); } }); module.exports = MouseManager;