/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15); game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90); } function create() { var item: Phaser.Sprite; for (var i = 0; i < 6; i++) { item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i); // Add a simple bounce tween to each character's position. game.add.tween(item) .to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false); // Add another rotation tween to the same character. // Notice that depends on the default origin setting, characters will // rotate around the left-top corner which looks a little strange. game.add.tween(item) .to({rotation: 360}, 2400, Phaser.Easing.Cubic.In, true, 1000 + 400 * i, false); } // Set background color to white. game.stage.backgroundColor = '#fff'; } })();