/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render); function preload() { game.world.setSize(1920, 1200, true); game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('ball', 'assets/sprites/mana_card.png'); } var ball; function create() { game.add.sprite(0, 0, 'backdrop'); ball = game.add.sprite(200, 200, 'ball'); ball.body.velocity.x = 50; ball.transform.scale.setTo(2, 2); } function update() { /* if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; //ball.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; //ball.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; //ball.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; //ball.y += 4; } */ if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { ball.x -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { ball.x += 4; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { ball.y -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { ball.y += 4; } } function render() { Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32); Phaser.DebugUtils.renderSpriteInfo(ball, 32, 200); } })();