var Phaser; (function (Phaser) { /// /** * Phaser - Easing - Elastic * * For use with Phaser.Tween */ (function (Easing) { var Elastic = (function () { function Elastic() { } Elastic.In = function (k) { var s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); }; Elastic.Out = function (k) { var s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); return (a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1); }; Elastic.InOut = function (k) { var s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); if ((k *= 2) < 1) return -0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1; }; return Elastic; })(); Easing.Elastic = Elastic; })(Phaser.Easing || (Phaser.Easing = {})); var Easing = Phaser.Easing; })(Phaser || (Phaser = {}));