var Phaser; (function (Phaser) { /// /** * Phaser - Easing - Bounce * * For use with Phaser.Tween */ (function (Easing) { var Bounce = (function () { function Bounce() { } Bounce.In = function (k) { return 1 - Phaser.Easing.Bounce.Out(1 - k); }; Bounce.Out = function (k) { if (k < (1 / 2.75)) { return 7.5625 * k * k; } else if (k < (2 / 2.75)) { return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; } else if (k < (2.5 / 2.75)) { return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; } else { return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; } }; Bounce.InOut = function (k) { if (k < 0.5) return Phaser.Easing.Bounce.In(k * 2) * 0.5; return Phaser.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; }; return Bounce; })(); Easing.Bounce = Bounce; })(Phaser.Easing || (Phaser.Easing = {})); var Easing = Phaser.Easing; })(Phaser || (Phaser = {}));