var Phaser; (function (Phaser) { (function (Renderer) { /// (function (Headless) { var HeadlessRenderer = (function () { function HeadlessRenderer(game) { this.game = game; } HeadlessRenderer.prototype.render = function () { // Nothing, headless remember? }; HeadlessRenderer.prototype.renderGameObject = function (camera, object) { // Nothing, headless remember? }; return HeadlessRenderer; })(); Headless.HeadlessRenderer = HeadlessRenderer; })(Renderer.Headless || (Renderer.Headless = {})); var Headless = Renderer.Headless; })(Phaser.Renderer || (Phaser.Renderer = {})); var Renderer = Phaser.Renderer; })(Phaser || (Phaser = {}));