/// /** * Phaser - Mat3Utils * * A collection of methods useful for manipulating and performing operations on Mat3 objects. * */ var Phaser; (function (Phaser) { var Mat3Utils = (function () { function Mat3Utils() { } Mat3Utils.transpose = /** * Transpose the values of a Mat3 **/ function (source, dest) { if (typeof dest === "undefined") { dest = null; } if (dest === null) { // Transpose ourselves var a01 = source.data[1]; var a02 = source.data[2]; var a12 = source.data[5]; source.data[1] = source.data[3]; source.data[2] = source.data[6]; source.data[3] = a01; source.data[5] = source.data[7]; source.data[6] = a02; source.data[7] = a12; } else { source.data[0] = dest.data[0]; source.data[1] = dest.data[3]; source.data[2] = dest.data[6]; source.data[3] = dest.data[1]; source.data[4] = dest.data[4]; source.data[5] = dest.data[7]; source.data[6] = dest.data[2]; source.data[7] = dest.data[5]; source.data[8] = dest.data[8]; } return source; }; Mat3Utils.invert = /** * Inverts a Mat3 **/ function (source) { var a00 = source.data[0]; var a01 = source.data[1]; var a02 = source.data[2]; var a10 = source.data[3]; var a11 = source.data[4]; var a12 = source.data[5]; var a20 = source.data[6]; var a21 = source.data[7]; var a22 = source.data[8]; var b01 = a22 * a11 - a12 * a21; var b11 = -a22 * a10 + a12 * a20; var b21 = a21 * a10 - a11 * a20; // Determinant var det = a00 * b01 + a01 * b11 + a02 * b21; if (!det) { return null; } det = 1.0 / det; source.data[0] = b01 * det; source.data[1] = (-a22 * a01 + a02 * a21) * det; source.data[2] = (a12 * a01 - a02 * a11) * det; source.data[3] = b11 * det; source.data[4] = (a22 * a00 - a02 * a20) * det; source.data[5] = (-a12 * a00 + a02 * a10) * det; source.data[6] = b21 * det; source.data[7] = (-a21 * a00 + a01 * a20) * det; source.data[8] = (a11 * a00 - a01 * a10) * det; return source; }; Mat3Utils.adjoint = /** * Calculates the adjugate of a Mat3 **/ function (source) { var a00 = source.data[0]; var a01 = source.data[1]; var a02 = source.data[2]; var a10 = source.data[3]; var a11 = source.data[4]; var a12 = source.data[5]; var a20 = source.data[6]; var a21 = source.data[7]; var a22 = source.data[8]; source.data[0] = (a11 * a22 - a12 * a21); source.data[1] = (a02 * a21 - a01 * a22); source.data[2] = (a01 * a12 - a02 * a11); source.data[3] = (a12 * a20 - a10 * a22); source.data[4] = (a00 * a22 - a02 * a20); source.data[5] = (a02 * a10 - a00 * a12); source.data[6] = (a10 * a21 - a11 * a20); source.data[7] = (a01 * a20 - a00 * a21); source.data[8] = (a00 * a11 - a01 * a10); return source; }; Mat3Utils.determinant = /** * Calculates the adjugate of a Mat3 **/ function (source) { var a00 = source.data[0]; var a01 = source.data[1]; var a02 = source.data[2]; var a10 = source.data[3]; var a11 = source.data[4]; var a12 = source.data[5]; var a20 = source.data[6]; var a21 = source.data[7]; var a22 = source.data[8]; return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20); }; Mat3Utils.multiply = /** * Multiplies two Mat3s **/ function (source, b) { var a00 = source.data[0]; var a01 = source.data[1]; var a02 = source.data[2]; var a10 = source.data[3]; var a11 = source.data[4]; var a12 = source.data[5]; var a20 = source.data[6]; var a21 = source.data[7]; var a22 = source.data[8]; var b00 = b.data[0]; var b01 = b.data[1]; var b02 = b.data[2]; var b10 = b.data[3]; var b11 = b.data[4]; var b12 = b.data[5]; var b20 = b.data[6]; var b21 = b.data[7]; var b22 = b.data[8]; source.data[0] = b00 * a00 + b01 * a10 + b02 * a20; source.data[1] = b00 * a01 + b01 * a11 + b02 * a21; source.data[2] = b00 * a02 + b01 * a12 + b02 * a22; source.data[3] = b10 * a00 + b11 * a10 + b12 * a20; source.data[4] = b10 * a01 + b11 * a11 + b12 * a21; source.data[5] = b10 * a02 + b11 * a12 + b12 * a22; source.data[6] = b20 * a00 + b21 * a10 + b22 * a20; source.data[7] = b20 * a01 + b21 * a11 + b22 * a21; source.data[8] = b20 * a02 + b21 * a12 + b22 * a22; return source; }; Mat3Utils.fromQuaternion = function () { }; Mat3Utils.normalFromMat4 = function () { }; return Mat3Utils; })(); Phaser.Mat3Utils = Mat3Utils; })(Phaser || (Phaser = {}));