Members
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<constant> ANGLE_DOWN :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face down.
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<constant> ANGLE_LEFT :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face left.
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<constant> ANGLE_NORTH_EAST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face north east.
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<constant> ANGLE_NORTH_WEST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face north west.
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<constant> ANGLE_RIGHT :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face right.
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<constant> ANGLE_SOUTH_EAST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face south east.
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<constant> ANGLE_SOUTH_WEST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face south west.
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<constant> ANGLE_UP :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face up.
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<constant> AUTO :integer
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AUTO renderer - picks between WebGL or Canvas based on device.
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<constant> BITMAPDATA :integer
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Game Object type.
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<constant> BITMAPTEXT :integer
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Game Object type.
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<constant> blendModes
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Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source - Phaser.js, line 506
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
Number -
<constant> BOTTOM_CENTER :integer
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A constant representing a bottom-center alignment or position.
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<constant> BOTTOM_LEFT :integer
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A constant representing a bottom-left alignment or position.
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<constant> BOTTOM_RIGHT :integer
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A constant representing a bottom-right alignment or position.
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<constant> BUTTON :integer
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Game Object type.
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<constant> CANVAS :integer
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Canvas Renderer.
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<constant> CANVAS_FILTER :integer
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Game Object type.
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<constant> CENTER :integer
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A constant representing a center alignment or position.
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<constant> CIRCLE :integer
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Game Object type.
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<constant> CREATURE :integer
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Game Object type.
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<constant> DOWN :integer
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Direction constant.
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<constant> ELLIPSE :integer
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Game Object type.
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<constant> EMITTER :integer
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Game Object type.
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<constant> GAMES :array
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An array of Phaser game instances.
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<constant> GRAPHICS :integer
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Game Object type.
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<constant> GROUP :integer
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Game Object type.
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<constant> HEADLESS :integer
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Headless renderer (not visual output)
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<constant> HORIZONTAL :integer
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A horizontal orientation
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<constant> IMAGE :integer
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Game Object type.
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<constant> LANDSCAPE :integer
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A landscape orientation
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<constant> LEFT :integer
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Direction constant.
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<constant> LEFT_BOTTOM :integer
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A constant representing a left-bottom alignment or position.
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<constant> LEFT_CENTER :integer
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A constant representing a left-center alignment or position.
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<constant> LEFT_TOP :integer
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A constant representing a left-top alignment or position.
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<constant> LINE :integer
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Game Object type.
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<constant> MATRIX :integer
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Game Object type.
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<constant> NONE :integer
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Direction constant.
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<constant> PENDING_ATLAS :integer
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Game Object type.
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<constant> POINT :integer
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Game Object type.
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<constant> POINTER :integer
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Game Object type.
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<constant> POLYGON :integer
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Game Object type.
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<constant> PORTRAIT :integer
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A portrait orientation
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<constant> RECTANGLE :integer
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Game Object type.
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<constant> RENDERTEXTURE :integer
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Game Object type.
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<constant> RETROFONT :integer
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Game Object type.
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<constant> RIGHT :integer
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Direction constant.
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<constant> RIGHT_BOTTOM :integer
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A constant representing a right-bottom alignment or position.
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<constant> RIGHT_CENTER :integer
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A constant representing a right-center alignment or position.
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<constant> RIGHT_TOP :integer
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A constant representing a right-top alignment or position.
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<constant> ROPE :integer
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Game Object type.
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<constant> ROUNDEDRECTANGLE :integer
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Game Object type.
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<constant> scaleModes
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The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability. -
<constant> SPRITE :integer
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Game Object type.
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<constant> SPRITEBATCH :integer
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Game Object type.
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<constant> TEXT :integer
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Game Object type.
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<constant> TILEMAP :integer
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Game Object type.
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<constant> TILEMAPLAYER :integer
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Game Object type.
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<constant> TILESPRITE :integer
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Game Object type.
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<constant> TOP_CENTER :integer
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A constant representing a top-center alignment or position.
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<constant> TOP_LEFT :integer
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A constant representing a top-left alignment or position.
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<constant> TOP_RIGHT :integer
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A constant representing a top-right alignment or position.
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<constant> UP :integer
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Direction constant.
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<constant> VERSION :string
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The Phaser version number.
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<constant> VERTICAL :integer
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A vertical orientation
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<constant> VIDEO :integer
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Game Object type.
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<constant> WEBGL :integer
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WebGL Renderer.
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<constant> WEBGL_FILTER :integer
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Game Object type.
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<constant> WEBGL_MULTI :integer
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WebGL Renderer with MultiTexture support enabled.
Methods
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arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {Graphics}
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The arc method creates an arc/curve (used to create circles, or parts of circles).
Parameters:
Name Type Description cx
Number The x-coordinate of the center of the circle
cy
Number The y-coordinate of the center of the circle
radius
Number The radius of the circle
startAngle
Number The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
endAngle
Number The ending angle, in radians
anticlockwise
Boolean Optional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
segments
Number Optional. The number of segments to use when calculating the arc. The default is 40. If you need more fidelity use a higher number.
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 650
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beginFill(color, alpha) → {Graphics}
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Specifies a simple one-color fill that subsequent calls to other Graphics methods
(such as lineTo() or drawCircle()) use when drawing.Parameters:
Name Type Description color
Number the color of the fill
alpha
Number the alpha of the fill
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 737
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bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {Graphics}
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Calculate the points for a bezier curve and then draws it.
Parameters:
Name Type Description cpX
Number Control point x
cpY
Number Control point y
cpX2
Number Second Control point x
cpY2
Number Second Control point y
toX
Number Destination point x
toY
Number Destination point y
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 519
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clear() → {Graphics}
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Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 886
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destroyCachedSprite()
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Destroys a previous cached sprite.
- Source - gameobjects/Graphics.js, line 1460
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displayList(displayObject)
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Call this function from the Dev Tools console.
It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.
Note Requires a browser that supports console.group and console.groupEnd (such as Chrome)
Parameters:
Name Type Argument Description displayObject
Object <optional>
The displayObject level display object to start from. Defaults to the World.
- Source - utils/Debug.js, line 844
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drawCircle(x, y, diameter) → {Graphics}
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Draws a circle.
Parameters:
Name Type Description x
Number The X coordinate of the center of the circle
y
Number The Y coordinate of the center of the circle
diameter
Number The diameter of the circle
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 815
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drawEllipse(x, y, width, height) → {Graphics}
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Draws an ellipse.
Parameters:
Name Type Description x
Number The X coordinate of the center of the ellipse
y
Number The Y coordinate of the center of the ellipse
width
Number The half width of the ellipse
height
Number The half height of the ellipse
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 832
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drawPolygon(path) → {Graphics}
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Draws a polygon using the given path.
Parameters:
Name Type Description path
Array | Phaser.Polygon The path data used to construct the polygon. Can either be an array of points or a Phaser.Polygon object.
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 850
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drawRect(x, y, width, height) → {Graphics}
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Parameters:
Name Type Description x
Number The X coord of the top-left of the rectangle
y
Number The Y coord of the top-left of the rectangle
width
Number The width of the rectangle
height
Number The height of the rectangle
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 782
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drawRoundedRect(x, y, width, height, radius)
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Parameters:
Name Type Description x
Number The X coord of the top-left of the rectangle
y
Number The Y coord of the top-left of the rectangle
width
Number The width of the rectangle
height
Number The height of the rectangle
radius
Number Radius of the rectangle corners. In WebGL this must be a value between 0 and 9.
- Source - gameobjects/Graphics.js, line 799
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drawShape(shape) → {GraphicsData}
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Draws the given shape to this Graphics object. Can be any of Circle, Rectangle, Ellipse, Line or Polygon.
Parameters:
Name Type Description shape
Circle | Rectangle | Ellipse | Line | Polygon The Shape object to draw.
Returns:
GraphicsData -The generated GraphicsData object.
- Source - gameobjects/Graphics.js, line 1472
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emit(eventName) → {Boolean}
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Emit an event to all registered event listeners.
Parameters:
Name Type Description eventName
String The name of the event.
Returns:
Boolean -Indication if we've emitted an event.
- Source - plugins/path/EventTarget.js, line 54
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endFill() → {Graphics}
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Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 766
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generateTexture(resolution, scaleMode, padding) → {Texture}
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Useful function that returns a texture of the graphics object that can then be used to create sprites
This can be quite useful if your geometry is complicated and needs to be reused multiple times.Parameters:
Name Type Argument Default Description resolution
Number <optional>
1 The resolution of the texture being generated
scaleMode
Number <optional>
0 Should be one of the PIXI.scaleMode consts
padding
Number <optional>
0 Add optional extra padding to the generated texture (default 0)
Returns:
Texture -a texture of the graphics object
- Source - gameobjects/Graphics.js, line 908
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getBounds() → {Rectangle}
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Retrieves the bounds of the graphic shape as a rectangle object
Returns:
Rectangle -the rectangular bounding area
- Source - gameobjects/Graphics.js, line 1126
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getLocalBounds() → {Rectangle}
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Retrieves the non-global local bounds of the graphic shape as a rectangle. The calculation takes all visible children into consideration.
Returns:
Rectangle -The rectangular bounding area
- Source - gameobjects/Graphics.js, line 1216
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lineStyle(lineWidth, color, alpha) → {Graphics}
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Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
Parameters:
Name Type Description lineWidth
Number width of the line to draw, will update the objects stored style
color
Number color of the line to draw, will update the objects stored style
alpha
Number alpha of the line to draw, will update the objects stored style
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 388
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lineTo(x, y) → {Graphics}
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Draws a line using the current line style from the current drawing position to (x, y);
The current drawing position is then set to (x, y).Parameters:
Name Type Description x
Number the X coordinate to draw to
y
Number the Y coordinate to draw to
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 439
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listeners(eventName) → {Array}
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Return a list of assigned event listeners.
Parameters:
Name Type Description eventName
String The events that should be listed.
Returns:
Array -An array of listener functions
- Source - plugins/path/EventTarget.js, line 41
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mixin(object)
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Mixes in the properties of the EventTarget prototype onto another object
Parameters:
Name Type Description object
Object The obj to mix into
- Source - plugins/path/EventTarget.js, line 34
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moveTo(x, y) → {Graphics}
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Moves the current drawing position to x, y.
Parameters:
Name Type Description x
Number the X coordinate to move to
y
Number the Y coordinate to move to
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 423
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off(eventName, callback)
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Remove event listeners.
Parameters:
Name Type Description eventName
String The event we want to remove.
callback
function The listener that we need to find.
- Source - plugins/path/EventTarget.js, line 143
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on(eventName, callback)
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Register a new EventListener for the given event.
Parameters:
Name Type Description eventName
String Name of the event.
callback
Functon fn Callback function.
- Source - plugins/path/EventTarget.js, line 107
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once(eventName, callback)
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Add an EventListener that's only called once.
Parameters:
Name Type Description eventName
String Name of the event.
callback
function Callback function.
- Source - plugins/path/EventTarget.js, line 124
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Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.()
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The total number of PathPoints in this Path.
- Source - plugins/path/Path.js, line 536
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quadraticCurveTo(cpX, cpY, toX, toY) → {Graphics}
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Calculate the points for a quadratic bezier curve and then draws it.
Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-cParameters:
Name Type Description cpX
Number Control point x
cpY
Number Control point y
toX
Number Destination point x
toY
Number Destination point y
Returns:
Graphics -- Source - gameobjects/Graphics.js, line 463
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removeAllListeners(eventName)
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Remove all listeners or only the listeners for the specified event.
Parameters:
Name Type Description eventName
String The event you want to remove all listeners for.
- Source - plugins/path/EventTarget.js, line 173
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stopImmediatePropagation()
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Stops the propagation of events to sibling listeners (no longer calls any listeners).
- Source - plugins/path/EventTarget.js, line 277
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stopPropagation()
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Stops the propagation of events up the scene graph (prevents bubbling).
- Source - plugins/path/EventTarget.js, line 268
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updateLocalBounds()
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Update the bounds of the object
- Source - gameobjects/Graphics.js, line 1281
Type Definitions
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DisplayObject
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A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!),
Phaser.Sprite, Phaser.Button, Phaser.Text
as well as PIXI.DisplayObject and all derived types.- Source - core/Group.js, line 2958