var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); // var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('map', 'assets/tilemaps/maps/test.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tileset', 'assets/tilemaps/tiles/test.png'); } var map; var layer; function create() { game.stage.backgroundColor = '#787878'; map = game.add.tilemap('map'); map.addTilesetImage('tileset'); layer = map.createLayer('calque1'); console.log(layer); // layer.resizeWorld(); // map.setCollisionBetween(1, 12); // layer.debug = true; // dump = map.generateCollisionData(layer); } function update() { } function render() { }