'use strict'; const webpack = require('webpack'); const exec = require('child_process').exec; module.exports = { mode: 'development', context: `${__dirname}/../src/`, entry: { phaser: './phaser.js' }, output: { path: `${__dirname}/../build/`, filename: 'phaser-facebook-instant-games.js', library: 'Phaser', libraryTarget: 'umd', sourceMapFilename: '[file].map', devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string umdNamedDefine: true }, performance: { hints: false }, plugins: [ new webpack.DefinePlugin({ "typeof CANVAS_RENDERER": JSON.stringify(true), "typeof WEBGL_RENDERER": JSON.stringify(true), "typeof EXPERIMENTAL": JSON.stringify(false), "typeof PLUGIN_3D": JSON.stringify(false), "typeof PLUGIN_CAMERA3D": JSON.stringify(false), "typeof PLUGIN_FBINSTANT": JSON.stringify(true), "typeof FEATURE_SOUND": JSON.stringify(true) }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { exec('node scripts/copy-to-examples-fb.js', (err, stdout, stderr) => { if (stdout) process.stdout.write(stdout); if (stderr) process.stderr.write(stderr); }); }); } } ], devtool: 'source-map' };