/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Impact Friction component. * Should be applied as a mixin. * * @namespace Phaser.Physics.Impact.Components.Friction * @since 3.0.0 */ var Friction = { /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFrictionX * @since 3.0.0 * * @param {number} x - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFrictionX: function (x) { this.friction.x = x; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFrictionY * @since 3.0.0 * * @param {number} y - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFrictionY: function (y) { this.friction.y = y; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFriction * @since 3.0.0 * * @param {number} x - [description] * @param {number} y - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFriction: function (x, y) { this.friction.x = x; this.friction.y = y; return this; } }; module.exports = Friction;