/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ // Position Vector randomly in a spherical area defined by the given radius /** * [description] * * @function Phaser.Math.RandomXYZ * @since 3.0.0 * * @param {Phaser.Math.Vector3} vec3 - [description] * @param {number} [radius=1] - [description] * * @return {Phaser.Math.Vector3} [description] */ var RandomXYZ = function (vec3, radius) { if (radius === undefined) { radius = 1; } var r = Math.random() * 2 * Math.PI; var z = (Math.random() * 2) - 1; var zScale = Math.sqrt(1 - z * z) * radius; vec3.x = Math.cos(r) * zScale; vec3.y = Math.sin(r) * zScale; vec3.z = z * radius; return vec3; }; module.exports = RandomXYZ;