/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Game Object Drag Leave Event. * * This event is dispatched by an interactive Game Object if a pointer drags it out of a drag target. * * Listen to this event from a Game Object using: `gameObject.on('dragleave', listener)`. * Note that the scope of the listener is automatically set to be the Game Object instance itself. * * To receive this event, the Game Object must have been set as interactive and enabled for drag. * See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details. * * @event Phaser.Input.Events#GAMEOBJECT_DRAG_LEAVE * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has left. */ module.exports = 'dragleave';