/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * This filter applies a pixelate effect making display objects appear 'blocky'. * * @class PixelateFilter * @extends AbstractFilter * @constructor */ PIXI.PixelateFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { invert: {type: '1f', value: 0}, dimensions: {type: '4fv', value:new PIXI.Float32Array([10000, 100, 10, 10])}, pixelSize: {type: '2f', value:{x:10, y:10}} }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform vec2 testDim;', 'uniform vec4 dimensions;', 'uniform vec2 pixelSize;', 'uniform sampler2D uSampler;', 'void main(void) {', ' vec2 coord = vTextureCoord;', ' vec2 size = dimensions.xy/pixelSize;', ' vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;', ' gl_FragColor = texture2D(uSampler, color);', '}' ]; }; PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter; /** * This a point that describes the size of the blocks. x is the width of the block and y is the height. * * @property size * @type Point */ Object.defineProperty(PIXI.PixelateFilter.prototype, 'size', { get: function() { return this.uniforms.pixelSize.value; }, set: function(value) { this.dirty = true; this.uniforms.pixelSize.value = value; } });