# Phaser - HTML5 Game Framework
![Phaser Header](https://phaser.io/images/github/300/phaser-header.png "Phaser 3 Header Banner")
[![Discord](https://img.shields.io/discord/244245946873937922?style=for-the-badge)](https://discord.gg/phaser)
![JSDelivr](https://img.shields.io/jsdelivr/npm/hm/phaser?style=for-the-badge)
![GitHub](https://img.shields.io/github/downloads/phaserjs/phaser/total?style=for-the-badge)
Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development.
Along with the fantastic open source community, Phaser is actively developed and maintained by **Phaser Studio Inc**. As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
Thousands of developers from indies to multi-national digital agencies, along with universities worldwide use Phaser. Take a look at their incredible [games](https://phaser.io/games/) in our showcase video:
[![Phaser Games Showcase video](https://img.youtube.com/vi/gnfgwkVg7vc/maxresdefault.jpg)](https://www.youtube.com/watch?v=gnfgwkVg7vc)
**Visit** the [Phaser website](https://phaser.io)
**Play** some [amazing games](https://phaser.io/games)
**Learn** By browsing our [API Docs](https://newdocs.phaser.io), [Support Forum][forum] and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)
**Code Examples?** We've over 2000 [Examples](https://phaser.io/examples) to learn from
**Read** the weekly [Phaser World](https://phaser.io/newsletter/2024) Newsletter
**Be Social:** Join us on [Discord](https://discord.gg/phaser) and [Reddit](https://phaser.io/community/reddit) or follow us on [Twitter](https://twitter.com/phaser_)
Grab the source and join the fun!
![What's New](https://phaser.io/images/github/div2-whats-new.png "What's New")
> 21st June 2024
The Phaser Studio team have been hard at work on the **v3.85** release, which went into beta today. This release builds upon the improvements made in v3.80 and brings lots more fixes and updates to the party. We send our thanks to the Phaser community for their help in both reporting issues and submitting pull requests. You lot always keep us on our toes 🙂
In parallel we've also been busy working on a replacement physics engine and a brand new renderer, built from the ground-up to be as efficient and powerful as possible for 2D web games. Keep track of everything in our weekly newsletter [Phaser World](https://phaser.io/newsletter/2024).
Phaser also hit **36,500 stars** on GitHub and is used by over 34,600 developers. These figures are a testament to the growing community who has embraced Phaser as their go-to framework for web game development. We're grateful for the support and feedback we've received, and we're committed to continuing to evolve Phaser to meet your needs.
Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.
Happy coding everyone!
Cheers,
Rich and the team at Phaser Studio
[@photonstorm](https://twitter.com/photonstorm)
![boogie](https://www.phaser.io/images/spacedancer.gif)
![Download Phaser](https://phaser.io/images/github/div2-download.png "Download Phaser")
Phaser is available via GitHub, npm and CDNs:
* Clone the git repository via [https][clone-http], [ssh][clone-ssh] or with the GitHub [Windows][clone-ghwin] or [Mac][clone-ghmac] clients.
* Download as [zip](https://github.com/phaserjs/phaser/archive/master.zip)
* Download the build files: [phaser.js][get-js] and [phaser.min.js][get-minjs]
### NPM
Install via [npm](https://www.npmjs.com):
```bash
npm install phaser
```
### Create Phaser Game App
One of the easiest ways to get started quickly with Phaser is by using our new `create-phaser-game` app. This is a CLI tool that presents an interactive selection of official project templates and demo games. Just issue the command, answer some questions and the app will download and configure the right package for your needs.
Currently, we support all of the following frameworks and bundlers:
| Frameworks | Bundlers |
| --------- | ------- |
| Vue.js | Vite |
| React | Rollup |
| Angular | Parcel |
| Next.js | Webpack |
| SolidJS | ESBuild |
| Svelte | Import Map |
| Remix | Bun |
Most of these come in both JavaScript and TypeScript versions.
[Read all about the app here](https://phaser.io/tutorials/create-game-app).
### CDN
[![](https://data.jsdelivr.com/v1/package/npm/phaser/badge)](https://www.jsdelivr.com/package/npm/phaser)
[Phaser is on jsDelivr](https://www.jsdelivr.com/package/npm/phaser) which is a "super-fast CDN for developers". Include the following in your html:
```html
```
or the minified version:
```html
```
### API Documentation
Go to https://newdocs.phaser.io/ to read the docs online. Use the links to navigate the namespaces, classes and Game Objects lists and also use the search box.
The documentation for Phaser is an on-going project. Please help us by contributing improved docs and examples.
### TypeScript Definitions
The [TypeScript definitions](https://github.com/phaserjs/phaser/tree/master/types) can be found inside the `types` folder. They are also referenced in the `types` entry in `package.json`.
Depending on your project, you may need to add the following to your `tsconfig.json` file:
```json
"lib": ["es6", "dom", "dom.iterable", "scripthost"],
"typeRoots": ["./node_modules/phaser/types"],
"types": ["Phaser"]
```
The TypeScript defs are automatically generated from the JSDoc comments found in the Phaser source code. If you wish to help refine them then you must edit the Phaser JSDoc blocks directly, not the defs file. You can find more details about the parser we built in the `scripts/tsgen` folder.
### License
Phaser is released under the [MIT License](https://opensource.org/licenses/MIT).
![Getting Started](https://phaser.io/images/github/div2-getting-started.png "Getting Started")
Tutorials and guides on Phaser are being published every week.
* [Getting Started with Phaser 3](https://phaser.io/tutorials/getting-started-phaser3) (useful if you are completely new to Phaser)
* [Making your first Phaser 3 Game](https://phaser.io/tutorials/making-your-first-phaser-3-game)
* The [Complete Phaser 3 Game Development course](https://academy.zenva.com/product/html5-game-phaser-mini-degree/?a=13) contains over 15 hours of videos covering all kinds of important topics.
* Plus, there are [over 700 Phaser tutorials](https://phaser.io/learn) listed on the official website.
### Free Phaser by Example Book
A brand-new free 500 page book on game development with Phaser. Learn by building shoot-em-ups, puzzle games, rogue-likes and more.
![Phaser by Example](https://cdn.phaser.io/news/2024/04/phaser-by-example-book.jpg)
Written by long-time prolific Phaser enthusiast Pello Xabier Altadill and Richard Davey, creator of Phaser, it contains over 500 pages of brand-new, up-to-date content on building games with Phaser v3.80.
The book is divided into 17 chapters and takes you through the process of creating a variety of different games. As the title implies, this allows you to learn by working through real-life examples. The games start off simple with an infinite runner game - but then progress through how to build a shoot-em-up, a platformer, a puzzle game, a rogue-like, a story game, and even includes a 3D game and a Multiplayer shooter.
As well as the games, Richard has written a large section on the core concepts of Phaser, covering the terminology and conventions used by the framework, as well as a comprehensive deep dive into Game Objects - the life blood of any Phaser game. You'll be guided through topics including the Game Object Factory, Masks, custom Blend Modes, and lots more.
The book is then rounded out with chapters on working with assets, popular build tools, the rule of 4:44, and the benefits of taking part in game jams — as well as a handy Phaser cookbook.
[Download the book](https://phaser.io/news/2024/04/phaser-by-example-book) by registering for a free Phaser account.
### Source Code Examples
During the development of Phaser, we created hundreds of examples with the full source code and assets ready available. These examples can be browsed on the [Phaser 3 Labs](https://labs.phaser.io), or clone the [examples repo][examples]. We are constantly adding to and refining these examples.
### Hathora
[Hathora Cloud](https://hathora.dev/docs) is a scalable hosting platform for online multiplayer games. You upload your server project using the Hathora console or CLI, and then dynamically create server instances in 10+ regions around the world. You get charged only for the duration of active matches/sessions. It's perfect for nodejs servers handling WebSocket connections, and takes care of SSL termination (for wss) and DDoS protection.
They have also published a [brand-new tutorial](https://bullet-mania.vercel.app/) on creating a scalable multiplayer Phaser game. If you think this could be useful for your hosting needs, join their [Discord server](https://discord.gg/hathora) to get in touch.
### Huge list of Phaser 3 Plugins
Super community member RexRainbow has been publishing Phaser 3 content for years, building up an impressive catalogue in that time. You'll find [loads of plugins](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html#list-of-my-plugins), from UI controls such as text input boxes, to Firebase support, Finite State Machines and lots more. As well as the plugins there is also a comprehensive set of 'Notes' about Phaser 3, going into great detail about how the various systems work. It's an invaluable resource and well worth checking out at [https://rexrainbow.github.io](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html)
### Create Your First Phaser 3 Example
**Phaser Sandbox**: If you'd rather not test Phaser locally, then you can [register for a free account](https://phaser.io/register) on our site and use the [Phaser Sandbox](https://phaser.io/sandbox/XyqPcjNr). Here you'll find a fully-configured online editor, ready to go. Otherwise, read on ...
Create an `index.html` page locally and paste the following code into it:
```html