/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { // Tiled Tilemap Test // First we load our map data (a json file exported from the map editor Tiled) // This data file has several layers within it. Phaser will render them all. game.load.text('jsontest', 'assets/maps/multi-layer-test.json'); // Then we load the actual tile sheet image game.load.image('jsontiles', 'assets/tiles/platformer_tiles.png'); game.load.start(); } var map: Phaser.Tilemap; function create() { // This creates the tilemap using the json data and tile sheet we loaded. // We tell it to use the Tiled JSON format parser. map = game.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON); //map.currentLayer. } function update() { // Simple camera controls if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } })();