/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('bunny', 'assets/sprites/bunny.png'); game.load.start(); } var bunny; function create() { // Here we'll assign the new sprite to the local bunny variable bunny = game.add.sprite(0, 0, 'bunny'); // You don't have to use the same values when scaling a sprite, // here we'll create a short and wide bunny bunny.transform.scale.setTo(3, 0.7); } })();