/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); game.load.start(); } var atari1; var atari2; var sonic; function create() { atari1 = game.add.sprite(100, 100, 'atari1'); atari2 = game.add.sprite(300, 200, 'atari2'); sonic = game.add.sprite(400, 300, 'sonic'); atari1.input.start(0, false, true); atari2.input.start(1, false, true); sonic.input.start(2, false, true); atari1.input.enableDrag(); atari2.input.enableDrag(); sonic.input.enableDrag(); } function render() { game.input.renderDebugInfo(32, 32); } })();