/** * @author Richard Davey * @author Felipe Alfonso <@bitnenfer> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Container#renderWebGL * @since 3.4.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var ContainerWebGLRenderer = function (renderer, container, interpolationPercentage, camera, parentMatrix) { var children = container.list; if (children.length === 0) { return; } var transformMatrix = container.localTransform; if (parentMatrix) { transformMatrix.loadIdentity(); transformMatrix.multiply(parentMatrix); transformMatrix.translate(container.x, container.y); transformMatrix.rotate(container.rotation); transformMatrix.scale(container.scaleX, container.scaleY); } else { transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY); } var containerHasBlendMode = (container.blendMode !== -1); if (!containerHasBlendMode) { // If Container is SKIP_TEST then set blend mode to be Normal renderer.setBlendMode(0); } var alpha = container._alpha; var scrollFactorX = container.scrollFactorX; var scrollFactorY = container.scrollFactorY; for (var i = 0; i < children.length; i++) { var child = children[i]; if (!child.willRender(camera)) { continue; } var childAlpha = child._alpha; var childScrollFactorX = child.scrollFactorX; var childScrollFactorY = child.scrollFactorY; if (!containerHasBlendMode && child.blendMode !== renderer.currentBlendMode) { // If Container doesn't have its own blend mode, then a child can have one renderer.setBlendMode(child.blendMode); } // Set parent values child.setScrollFactor(childScrollFactorX * scrollFactorX, childScrollFactorY * scrollFactorY); child.setAlpha(childAlpha * alpha); // Render child.renderWebGL(renderer, child, interpolationPercentage, camera, transformMatrix); // Restore original values child.setAlpha(childAlpha); child.setScrollFactor(childScrollFactorX, childScrollFactorY); } }; module.exports = ContainerWebGLRenderer;