var BuildGameObject = require('../BuildGameObject'); var EffectLayer = require('./EffectLayer'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); // When registering a factory function 'this' refers to the GameObjectCreator context. GameObjectCreator.register('effectLayer', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 512); var height = GetAdvancedValue(config, 'height', 512); var key = GetAdvancedValue(config, 'key', null); var fragmentShader = GetAdvancedValue(config, 'fragmentShader', ''); var layer = new EffectLayer(this.scene, x, y, width, height, effectName, fragmentShader); BuildGameObject(this.scene, layer, config); return layer; });