/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GameObjectCreator = require('../GameObjectCreator'); var Graphics = require('./Graphics'); /** * Creates a new Graphics Game Object and returns it. * * Note: This method will only be available if the Graphics Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#graphics * @since 3.0.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Graphics} The Game Object that was created. */ GameObjectCreator.register('graphics', function (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var graphics = new Graphics(this.scene, config); if (config.add) { this.scene.sys.displayList.add(graphics); } return graphics; }); // When registering a factory function 'this' refers to the GameObjectCreator context.