/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, null, create, update, render); var starfield: Phaser.Display.DynamicTexture; var xx = []; var yy = []; var zz = []; var xxx = 0; var yyy = 0; function create() { // The width of the starfield var star_w: number = 12000; for (var i: number = 0; i < 800; i++) { xx[i] = Math.floor(Math.random() * star_w * 2) - star_w yy[i] = Math.floor(Math.random() * star_w * 2) - star_w zz[i] = Math.floor(Math.random() * 160) + 1; } starfield = game.add.dynamicTexture(800, 600); } function update() { starfield.clear(); for (var i: number = 0; i < 800; i++) { if (zz[i] == 1) { zz[i] = 100; } xxx = (xx[i]) / (zz[i]); yyy = (yy[i]) / (zz[i])--; //var x: number = xxx + game.input.x; //var y: number = yyy + game.input.y; var x: number = xxx + 400; var y: number = yyy + 300; var c: string = '#ffffff'; //if (zz[i] > 80) c = '#666666'; //else if (zz[i] > 60) c = '#888888' //else if (zz[i] > 40) c = '#aaaaaa'; starfield.setPixel(x, y, c); } } function render() { starfield.render(); } })();